Kollen Bulletin

From: "Rich Kollen" - dayofgame@aol.com
Subject: SCCFOA
Date: Wednesday, September 12, 2007 10:42:35 AM

I had one interesting report from a coach who said that the crew came together after a possible DPI. It was reported to the coach that if a DPI was called, it could not be changed. There are two problems with that. First, make sure we are relaying the correct information to the coaches. Second, any flag can be waived off if we receive further information that causes a change in a call. Please discuss in your pre-games the procedure of "picking up flags." The most important thing is to get the call correct. If you must pick up a flag, it is less embarrassing than making the wrong call.

Remember that all Community College games are played under the CCCAA decorum policy. Any ejection carries a one-game suspension. Feel free to eject players, if warranted, but please remember that it can greatly impact his team. I was sent a video of a play in which a player was ejected for pushing an opponent after a down. I think a 15-yard penalty would have gotten the message across. Just use common sense. Again, please don't hesitate to eject a player if it is warranted (fighting, contacting an official, etc.); however, use common sense in football-related situations. Pushing is probably related to the game of football. A punch is not.

To properly prepare for a game, the crew must engage in a meaningful pre-game conference. That is hard to do if officials are late. There is no excuse for being late. We have all lived in Southern California long enough to know that the traffic is terrible, even on Saturdays. That should never be an excuse for arriving late to a game.

I have received some inquiries on how to handle coaches. A few ideas:
       * Always be in control and speak in calm tones (keep your composure)
       * Maintain positive and confident body language
       * Make direct eye contact with the coach when the situation allows
       * Only answer coaches' questions, not statements (let them rant, if they want)

Deal with the coach's behavior before answering questions

Referees and Umpires, you must count the offense on every play. There is absolutely no excuse for missing 12 on offense. Remember, all of our games are taped, and you'd all be surprised to know how many times I am sent video of 12 men on offense or defense. This is especially true on scrimmage kicks (when guys are running on and off the field). Make sure you get a good count. If you miss it during the play, freeze all the players after the play and make a late call. That is better than missing it altogether. Obviously, we'd like to get the 5-yard penalty. But, if you miss it, make sure you get it after the play.

A coach sent in a video clip of a player being pushed out of bounds near the end of a half. The player was clearly pushed out of bounds, but it wasn't clear if it was backwards. If a player is giving himself up to try to get out of bounds, kill the clock for a player out of bounds. If in doubt, kill the clock. Only when it is CLEAR that a player's forward progress is stopped inbounds, and he is driven several yards backwards out of bounds, should the clock be wound at the end of a half.

The weather remains rather hot during this time of the season. Make sure that you are drinking plenty of water, and ensure that the players are getting plenty of water breaks as well. Use common sense and allow extra time during dead balls for water, when warranted, and feel free to call an officials time out for water (after a change of possession, touchdown, etc.).

A coach called me with a rules question. Here is the play: QB takes the snap near the end of a half and fakes spiking the ball with the right hand, but hides the ball in his left hand and runs on a bootleg. The coach asked two separate crews about the play, and both informed him that the play was illegal. Someone please email me as to why this is an illegal play. The rules prohibit a QB from faking a kneel-down, but I have not seen anything in the rules about faking a spike.

Sideline control: Get control of the sidelines early. If you keep the first 6 feet (2 yards) free of players and coaches, this will help all officials be in the proper position to officiate the game. Referees, please discuss this with the coaches before the game, and instruct the flanks that they are free to call a sideline warning at any time. Flanks and deep sides, if you take care of it early, it can really help for the rest of the game. (Just make sure to make this call during a dead-ball period, if possible. Try not to stop momentum.)

After a free or scrimmage kick, if at all possible, start a series on a yard line. This greatly assists the umpires and the chain crews. It makes for a much smoother game.


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